AirMech Wiki
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AirMech Strategy Quests Variants

Statistics
Health 1600 Attack Range 23 / 33
Air DPS 210 Ground DPS 210
Air Speed 31.6 Ground Speed 12.1
Air Speed (Firing) 25.3 Ground Speed (Firing) 12.1
Weapon 50 Armor 75
Build Time 4.3 Build Cost 5000
Carry Capacity 1860 Vision Range 35
MechNav Angel.png
MechNav Angel Hover.png
MechNav Bomber.png
MechNav Bomber Hover.png
MechNav Helix.png
MechNav Helix Hover.png
MechNav Neo Hover.png
MechNav Neo Hover.png
MechNav Osprey.png
MechNav Osprey Hover.png
MechNav Paladin.png
MechNav Paladin Hover.png
MechNav Saucer.png
MechNav Saucer Hover.png
MechNav Striker.png
MechNav Striker Hover.png
MechNav Warthog.png
MechNav Warthog Hover.png

Abilities

Cloak
TYPE: Ground / Air Activated
LEVEL AVAILABLE: 0
Cloak.png

Completely hides the AirMech from visual sight and on radar. Units and enemy Airmech will not be able to detect you so it's great for covert operations, surprise attacks and scouting, among other things. It is a very fuel consuming ability, though. (Cannot shoot while cloaked)

Level 1: Ability Activated
Level 2: +30% Energy Efficiency
Level 3: +60% Energy Efficiency
Level 4: +75% Energy Efficiency


Stasis Blast
TYPE: Ground Activated
LEVEL AVAILABLE: 0
Emp.png

Causes all units and Airmech around the Neo to move and fire slower by 50%. It will also disable the ability for enemy Airmechs to transform from Ground mode to Air mode till the stasis effect lasts. The stasis effect lasts for 4 seconds, has an 8 second cooldown that can be reduced by upgrading the ability. Using Stasis Blast also temporarily disables the use of the Cloaking ability for a set amount of time. The Stasis blast is also a special ability because it utilizes a the Middle Mouse Button instead of Right Mouse Button for activation.

Level 1: Ability Activated
Level 2: -10% Cooldown Time
Level 3: -20% Cooldown Time
Level 3: -40% Cooldown Time


Radar Disrupt
TYPE: Air Activated
LEVEL AVAILABLE: 0
Radardisrupt.png

Causes all units and Airmechs on the minimap to be hidden from your enemies' radar for a limited time.

Level 1: 5 second duration, 80 second cooldown
Level 2: 6 second duration, 70 second cooldown
Level 3: 7 second duration, 60 second cooldown
Level 4: 8 second duration, 50 second cooldown


Missile Jammer
TYPE: Air/Ground Activated
LEVEL AVAILABLE: 6
Missilejammer.png

Adds Missile Jamming and Reprofiling capabilities to your stasis blast and radar disrupt attacks. Capable of destroying and reprogramming enemy missiles.

Level 1: Ability Activated
Level 2: +25% Range
Level 3: +50% Range
Level 4: +75% Range

Gallery

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