Description
Slow moving and unarmed, this armored walker was designed to protect the units around it from damage. Will retreat into defensive mode when under attack, which greatly increases its armor. Much easier to destroy when in the open position, or from behind.
Even though it is best used in Survival game modes as a wall, it can still be used to block unit paths in PvP.
Even though it is best used in Survival game modes as a wall, it can still be used to block unit paths in PvP.
Characteristics[]
The Turtle is a high health, damage soaking support unit. It is slow moving and curls up into its shell when taking damage, greatly increasing its armor and survivability. By putting a Turtle at the front of your offensive line, your tanks and artillery can safely shoot at enemy units from behind the protection of the Turtle. When it's not taking damage it will stand upright, and can move slowly.
Advantages
- Extremely strong armor and HP.
Disadvantages
- Cannot be built until Level 4 in-game.
- Extremely slow, more vulnerable when moving.
- Weak from the rear.
Strategies
- Works well in combination with high damage defensive units such as Buster and Bertha.
- In a defensive game, it is great for protecting your units from damage and allowing them to deal more damage.
- As almost all units are conditioned to aim at the closest target, you can place a Turtle close to an enemy encampment to absorb their attacks while units a bit farther away can attack safely (those units should ideally be focused on high damage in sacrifice of other states, to maximize the efficiency of this strategy.)
Notes[]
In The Turtle's curled up state, it takes 10% of normal damage, making them useful for making fortified areas. It has NO weapons so it cannot damage units. The primary purpose of the Turtle is to simply absorb damage, protecting friendly units near it. It is most useful when placed in narrow passages.