Current Tanks[]
Armadillo - Cheap, low health, fast tank. Does better damage than Gemini, but overall dies quickly. Perfect for defend with your mech distracting enemy units preventing it going down, or catch enemy undefended outposts.
Buster - High Damage, Tank Destroyer tank. can outrange all tanks by 1 more range (It haves 19 range, Devastator 16, Goliath 17 and normal tanks 18)
Devastator - Six barrels of death! Very slow to move though. With 6000 of health and a tough armor, they can kill 2 Goliath if supported correctly (3 Goliath can defeat 1 Devastator, because they have more dps and much more health)
Gemini - Double-barreled, slow tank. Harder to distract with mech than longhorn, because it haves faster rotation. Isnt better than longhorn, but if you can do a drive-by (pass your tanks doing spins in range next to enemy units damaging them) its less probable that your tanks will get distractec, killing everything very quickly that enemy drops to distract, example Butcher Turtles or some Creeps.
Gemini-Goliath - Supersized version of Gemini. Only appears in Survival
Goliath - Ubertank, can only be built upon reaching level 7 in-game
Gorgon - HAAT on wheels. Does less damage than flakker and haat, because it haves only 35 of armor penetration (really its lower than bucky or SAM).
Grinder - Tank line destroyer.
Longhorn - Single-barreled, slow tank. Every shot of him deal 113 damage to: Fort Armor, Devastator/Goliath. Every shot of him deals 125 damage to: Other normal tank or low armor unit, Fort corners, every tank at his back, turrets.
Turtle - Mobile shield tank.
Traits:[]
- All tanks receive double damage from the back.
- Tanks can get stucked (they stop) when they are on Catch or Attack commands, placing a: Turtle, lockbox, Other same or higher class tank in front of their movement path.
Counters to tanks:[]
Butcher: 2 butchers or even 3 (If they are coming away from the tank) are needed to kill 1 tank alone.
Heavy Mine: A clean 1050 damage instant damage if a tank touchs the mine. Takes 10-11 seconds to arm the mine, but can completely defend a entirely push of Gangster or Armadillos.
Tesla Tower: 5 of them, supported, can defeat even the toughtest ball of tanks in just some seconds, 1 of them does not deal that much damage, but if you have mass of Teslas, they can hit every single unit of a entire Push (if they are close enough), doing stasis effect, that does -50% attack speed to all units (Can't get through Turtle armor or Grinder in front).
ICON | QUEST NAME | DESCRIPTION | REWARD |
Kill 10 Tanks |
Destroy 10 Tanks with your AirMech, in a single match; online or offline. |
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ICON | QUEST NAME | DESCRIPTION | REWARD |
Kill 20 Tanks |
Destroy 20 Tanks with your AirMech, in a single match; online or offline. |
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ICON | QUEST NAME | DESCRIPTION | REWARD |
Kill 50 Tanks |
Destroy 50 Tanks with your AirMech, in a single match; online or offline. |
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ICON | QUEST NAME | DESCRIPTION | REWARD |
Kill 1000 Tanks |
Destroy 1000 Tanks with your AirMech, over the lifetime of your account. |
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ICON | QUEST NAME | DESCRIPTION | REWARD |
A Win without Tanks |
Win a match, online or offline, without building any Tanks. |
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ICON | QUEST NAME | DESCRIPTION | REWARD |
Kill 250 tanks |
Destroy 250 Tanks with your AirMech, over the lifetime of your account. |
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