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==Overview== |
==Overview== |
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The Missile Silo launches powerful missiles towards a marker dropped by the building AirMech. |
The Missile Silo launches powerful missiles towards a marker dropped by the building AirMech. |
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− | Build the Missile Silo again once a missile silo is |
+ | Build the Missile Silo again once a missile silo is built to build a marker |
==Trivia== |
==Trivia== |
Revision as of 02:16, 11 September 2020
Description
Big Missile Go Boom
Characteristics
The Missile Silo is a Socket Powered tube that launches Nuclear Missiles towards a marker placed by the AirMech that build it.
Advantages
- Deals Massive Damage in a large radius
- Can launch missiles towards any point on a map
- Easier to manage than lighter tanks or units, due to larger size
- Very effective in large numbers
- Lacks any sort of Counter
Disadvantages
- Extremely expensive
- Long reload time
- Requires a socket to launch missiles.
Good Loadouts
- Useful for breaking stalemates in the late game.
Overview
The Missile Silo launches powerful missiles towards a marker dropped by the building AirMech. Build the Missile Silo again once a missile silo is built to build a marker
Trivia
- Big Missile Go Boom
Gallery
Units | |
Tanks | Armadillo • Buster • Devastator • Gemini • Goliath • Longhorn |
---|---|
Infantry | Assassin • Brute • Butcher • FF2000 • Fixer • Flamer • Jumper • Morty • Necro • Probe • Rocketeer • Runner • SAM • Sergeant • Soldier |
Anti-Air | Flakker • HAAT • Seeker • Stinger |
Repair | Honeypot • Patcher • Ratchet |
Turrets | Aegis • Gatty • Sentry Turret • T45 • T99 |
Artillery | Archy • Arty • Bertha |
Vehicles | Boxer • Bucky • Jackal • Joker • Rebel • Tango • Zipper |
Flying | Baloom • Hero • Skyeye |
Socket | Bot Spawner • Generator • Leveler • Lockbox • Lunchbox • Moneymaker • Safebox • Vaultbox |
Utility | Bear Trap • Bombs • Booster • Heavy Mine • Light Mine • Stasis Mine |