AirMech Wiki
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Events[]

Events tell your scripts when to do things. Events can be triggered by timers, AirMechs, structures, units, and player inputs. Events can be enabled or disabled at the start, and toggled by other scripts during play.


Actions[]

Actions are broken into two sections, Conditions and Commands. At least one Event is required to trigger the first Action, but Actions can also trigger other Actions.

Conditions[]

Commands[]

Variables[]

Tutorials[]

Basic Scripting Example https://www.youtube.com/watch?v=Z0sJJQOqcNY

Scripting Example/Import Maps[]

Here you will find (usually empty) maps with custom scripts applied. You can look at the scripting for reference, or import the scripts directly into your map.

Void Units by Overkill2142

Boss Units by Overkill2142

Survival Units by Overkill2142

Neutral Units by Overkill2142

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