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AirMech Strategy Quests Variants

Statistics
Health 1100 Attack Range 23 / 33
Air DPS 270 Ground DPS 210
Air Speed 24.8 Ground Speed 9.5
Air Speed (Firing) 17.5 Ground Speed (Firing) 9.5
Weapon 45 / 90 Armor 75
Build Time 5.3 Build Cost 4200
Carry Capacity 2300 Vision Range 35
MechNav Angel Hover
MechNav Angel Hover
MechNav Bomber
MechNav Bomber Hover
MechNav Helix
MechNav Helix Hover
MechNav Neo
MechNav Neo Hover
MechNav Osprey
MechNav Osprey Hover
MechNav Paladin
MechNav Paladin Hover
MechNav Saucer
MechNav Saucer Hover
MechNav Striker
MechNav Striker Hover
MechNav Warthog
MechNav Warthog Hover

Abilities

Sniper Shot
TYPE: Ground Activated
LEVEL AVAILABLE: 1 / 3 / 9
Sniper

This ability allows the Angel to use its Sniper rifle to devastate enemy units and AirMech from a distance. Once the ability is triggered, the Angel goes into Sniper mode. Whilst in Sniper mode, the Angel cannot move and the camera pans a little away from the Angel and towards the target. The sniper is modified by Quick Shot and Railgun.

Level 1: Ability Activated
Level 2: +10% Additional Range, +15% Deploy Speed
Level 3: +20% Additional Range, +30% Deploy Speed


Loop
TYPE: Air Activated
LEVEL AVAILABLE: 2 / 4 / 6
Loop

Does a loop in the air that dodges weapon fire and temporarily breaks all missile locks for the duration of the loop. The mech cannot be hit while in a loop. Can not be used while carrying units until level 3.

Level 1: Ability Activated
Level 2: -12% Cooldown
Level 3: -15% Cooldown


Glide
TYPE: Ground Acticated
LEVEL AVAILABLE: 2 / 4 / 6
Glide

When activated, the Angel will glide over the battlefield. The Angel can move through chasms and can dodge tank shots due to increases ground speed. However, while in Glide mode, the Angel cannot use its other abilities nor can it shoot.

Level 1: Ability Activated
Level 2: +15% Glide Speed
Level 3: +30% Glide Speed


Quick Shot
TYPE: Passive
LEVEL AVAILABLE: 2 / 4 / 6
Quickshot

Reduces the reload time of the Sniper shot, allowing for a larger DPS output.

Level 1: -5% Fire Delay
Level 2: -10% Fire Delay
Level 3: -15% Fire Delay


Railgun
TYPE: Passive
LEVEL AVAILABLE: 7 / 10 / 13
Railgun

This is the Angel's ultimate ability. It is a passive ability that significantly increases the damage of the sniper rifle.

Level 1: +8% Damage
Level 2: +16% Damage
Level 3: +24% Damage


Creep Upgrade
TYPE: Passive
LEVEL AVAILABLE: 1 / 5 / 9
Infantry

Reduces the delay between creep spawns. Cumulative with Teammates.

Level 1: 0.5s decrease
Level 2: 1s decrease
Level 3: 1.5s decrease


Guardians
TYPE: Passive
LEVEL AVAILABLE: 2 / 4 / 6
Guardian

Builds the Guardian equipped in the loadout. Guardians revolve around their Airmech and provide functionality until they are destroyed. Destroyed Guardians may be replaced one-by-one by this command as well. The maximum number of Guardians permitted depends on the Airmech's current in-game level.

Level 1: 1 Guardian
Level 2: 2 Guardians
Level 3: 3 Guardians


Level Booster
TYPE: Passive
LEVEL AVAILABLE: 1 / 2 / 3
Levelup

This ability boosts the amount of experience gained in-game.

Level 1: +7% XP
Level 2: +14% XP
Level 3: +21% XP

Gallery

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