AirMech | Strategy | Quests | Variants |
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Level Unlocked18
Primary Role | |
Range |
The Angel is a light-weight recon aircraft equipped with a Sniper Rifle for long-range attacks against enemy units with deadly accuracy.
The Angel is also equipped with evasive maneuvers such as the Glide and Loop abilities if it is caught behind enemy lines. |
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Abilities
Sniper Shot | TYPE: Ground Activated
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LEVEL AVAILABLE: 1 / 3 / 9
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This ability allows the Angel to use its Sniper rifle to devastate enemy units and AirMech from a distance. Once the ability is triggered, the Angel goes into Sniper mode. Whilst in Sniper mode, the Angel cannot move and the camera pans a little away from the Angel and towards the target. The sniper is modified by Quick Shot and Railgun. |
Level 1: Ability Activated
Level 2: +10% Additional Range, +15% Deploy Speed Level 3: +20% Additional Range, +30% Deploy Speed |
Loop | TYPE: Air Activated
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LEVEL AVAILABLE: 2 / 4 / 6
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Does a loop in the air that dodges weapon fire and temporarily breaks all missile locks for the duration of the loop. The mech cannot be hit while in a loop. Can not be used while carrying units until level 3. |
Level 1: Ability Activated
Level 2: -12% Cooldown Level 3: -15% Cooldown |
Glide | TYPE: Ground Acticated
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LEVEL AVAILABLE: 2 / 4 / 6
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When activated, the Angel will glide over the battlefield. The Angel can move through chasms and can dodge tank shots due to increases ground speed. However, while in Glide mode, the Angel cannot use its other abilities nor can it shoot. |
Level 1: Ability Activated
Level 2: +15% Glide Speed Level 3: +30% Glide Speed |
Quick Shot | TYPE: Passive
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LEVEL AVAILABLE: 2 / 4 / 6
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Reduces the reload time of the Sniper shot, allowing for a larger DPS output. |
Level 1: -5% Fire Delay
Level 2: -10% Fire Delay Level 3: -15% Fire Delay |
Railgun | TYPE: Passive
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LEVEL AVAILABLE: 7 / 10 / 13
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This is the Angel's ultimate ability. It is a passive ability that significantly increases the damage of the sniper rifle. |
Level 1: +8% Damage
Level 2: +16% Damage Level 3: +24% Damage |
Creep Upgrade | TYPE: Passive
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LEVEL AVAILABLE: 1 / 5 / 9
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Reduces the delay between creep spawns. Cumulative with Teammates. |
Level 1: 0.5s decrease
Level 2: 1s decrease Level 3: 1.5s decrease |
Guardians | TYPE: Passive
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LEVEL AVAILABLE: 2 / 4 / 6
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Builds the Guardian equipped in the loadout. Guardians revolve around their Airmech and provide functionality until they are destroyed. Destroyed Guardians may be replaced one-by-one by this command as well. The maximum number of Guardians permitted depends on the Airmech's current in-game level. |
Level 1: 1 Guardian
Level 2: 2 Guardians Level 3: 3 Guardians |
Level Booster | TYPE: Passive
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LEVEL AVAILABLE: 1 / 2 / 3
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This ability boosts the amount of experience gained in-game. |
Level 1: +7% XP
Level 2: +14% XP Level 3: +21% XP |