Striker | Helix | Bomber | Neo | Saucer | Osprey | Warthog | Paladin | Angel |
Description
The Angel was originally only available to AirMech Prime owners in Beta 21163.
Stats
|
Angel (M-38) |
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|
DPS vs Ground |
184 |
Carry Weight |
1600 |
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|
DPS vs Air |
285 |
Air Speed |
26.8 |
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|
Air Speed (firing) |
18.8 |
Ground speed |
9.5 |
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|
Ground Speed (firing) |
9.5 |
Weapon |
45/90 |
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|
Hit Points |
1100 |
Build Time |
5.3 |
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|
Armor |
75 |
Build Cost |
4200 |
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|
Attack Range |
23/33 |
Carry Capacity |
1600 |
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Designed as a light-weight reconnaissance aircraft during the war, the Angel class AirMech is perfectly situated for quickly getting behind enemy lines. Equipped with a Sniper Rifle, the Angel can attack enemy units and AirMechs from distance with deadly accuracy. The Angel can also use its Glide ability to quickly dodge enemy attacks wile in Robot Mode, and can also use its Loop ability to doge enemy air defenses. |
Variants
Abilities
(Ground Active) Sniper Shot
This ability allows the Angel to use its Sniper rifle to damage enemy units and AirMech from a distance. Once the ability is triggered, the Angel goes into Sniper mode. Whilst in Sniper mode, the Angel cannot move and the camera pans a little away from the Angel and towards the target.Level of Ability | Stats |
---|---|
Level 1 |
Ability Activated |
Level 2 |
+10% Additional Range and +8% Deploy Speed |
Level 3 |
+20% Additional Range and +16% Additional Deploy Speed |
(Air Active) Afterburner
When activated, this ability will increase the speed of the Angel for increased fuel consumption. However, while Afterburners are activated, the Angel cannot turn directly.
Level of Ability | Stats |
---|---|
Level 1 | +8% Air Speed |
Level 2 |
+16% Air Speed |
Level 3 | +24% Air Speed |
(Air Active) Loop
Does a loop in the air that dodges weapon fire and temporarily breaks all missile locks for the duration of the loop. Can not be used while carrying units until level 3.Level of Ability | Stats |
---|---|
Level 1 |
Ability Activated |
Level 2 |
-16% cooldown |
Level 3 |
-24% cooldown, plus Loop while carrying a unit |
(Passive) Quick Shot
Reduces the reload time of the Sniper shot, allowing for a larger DPS output.Level of Ability | Stats |
---|---|
Level 1 |
-10% fire delay |
Level 2 |
-20% fire delay |
Level 3 |
-30% fire delay |
(Ground Active) Glide
This is the Angel's ultimate ability. When activated, the Angel will glide over the battlefeild. The Angel can move through chasms and can dodge tank shots due to increases ground speed. However, while in Glide mode, the Angel cannot use its other abilities nor can it shoot.
Level of Ability | Stats |
---|---|
Level 1 |
Ability enabled. |
Level 2 |
+10% Glide speed |
Level 3 |
+20% Glide speed |
(Passive) Creep Upgrade
Reduce the delay between creep spawns. Cummulative with teammates.Level of Ability | Stats |
---|---|
Level 1 | 0.5 second decrease |
Level 2 |
1 second decrease |
Level 3 | 1.5 second decrease |
(Passive) Guardian Slots
Upgrade Guardian logic control ciruits for the AirMech, this allows for cheaper and faster building of GuardiansLevel of Ability | Stats |
---|---|
Level 1 | Build 15% faster; 15% Cheaper |
Level 2 |
Build 30% faster; 30% Cheaper |
Level 3 | Additional Guardian Slot |
(Passive) Level Booster
This ability boosts the amount of XP gained in-game
Level of Ability | Stats |
---|---|
Level 1 | +7% XP |
Level 2 |
+14% XP |
Level 3 | +21% XP |
Trivia
- This AirMech is based on the P-38 Lightning.
- This AirMech has the lowest powered guns on the ground without using an ability.
- The Sakura Angel variant/skin was released on December 19th, 2013 (Beta Build 21623.0)