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+ | __NOTOC__ |
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− | ==Description== |
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+ | {{AM-top}} |
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− | The Angel was originally only available to AirMech Prime owners in Beta 21163. |
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⚫ | |||
+ | |description = The Angel is a light-weight recon aircraft equipped with a Sniper Rifle for long-range attacks against enemy units with deadly accuracy. |
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+ | The Angel is also equipped with evasive maneuvers such as the Glide and Loop abilities if it is caught behind enemy lines. |
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− | ==Stats== |
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+ | |image = Angel_base.png |
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⚫ | |||
− | | |
+ | |name = Angel |
+ | |cost = <del>5000</del> 3500 |
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− | |Pow Ground = 184 |
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− | | |
+ | |difficulty = 9 |
+ | |level unlocked = 18 |
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− | |Airspd = 26.8 |
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+ | |primary role = Harassment}} |
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− | |Airspdf = 18.8 |
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− | |Time Build = 5.3 |
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⚫ | |||
− | |Carry Weight = 1600 |
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− | |image = [[image:Angel.png|256px]] |
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− | |Description = Designed as a light-weight reconnaissance aircraft during the war, the Angel class AirMech is perfectly situated for quickly getting behind enemy lines. |
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+ | {{Am info/stats |
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− | Equipped with a Sniper Rifle, the Angel can attack enemy units and AirMechs from distance with deadly accuracy. The Angel can also use its Glide ability to quickly dodge enemy attacks wile in Robot Mode, and can also use its Loop ability to doge enemy air defenses. |
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− | | |
+ | |ground dps = 207 |
− | | |
+ | |air dps = 207 |
+ | |attack range = 23 / 33 |
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− | |Groundspd = 9.5 |
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+ | |weapon = 50 / 90 |
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− | |Groundspdf = 9.5 |
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− | | |
+ | |health = 1600 |
− | | |
+ | |armor = 75 |
+ | |vision range = 35 |
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− | |atk_range = 23/33 |
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+ | |carry capacity = 2300 |
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− | |Weapon = 45/90}} |
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+ | |air speed = 24.9 |
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− | |||
+ | |air speed firing = 17.5 |
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− | ==Variants== |
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+ | |ground speed = 9.5 |
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− | {{Template:AirMech variant |
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+ | |ground speed firing = 9.5 |
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− | |Name = "Sakura" Angel |
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+ | |build time = 4.3 |
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− | |image = [[image:Angle_sakura.png|256px]] |
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⚫ | |||
− | |Description = [Angel Variant] Sakura Angel! Named for the pink flower, this was definitely not designed for any kind of stealth missions. In fact it was an elaborate prop for a live action animated series sometime before the war. All they had to do was fit live weapons back onto it and now it's ready for combat! Anyone using a bright design like this must know they will get attention, so definitely be cautious as the owner must know how to handle it...|Kudos = N/A |
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− | |Diamonds = 1450}} |
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− | |||
− | {{AirMech variant |
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− | |Kudos = N/A |
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− | |Diamonds = 1200 |
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− | |Name = Festive (elf) Angel |
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− | |image = [[image:Angel_elf.png|256px]] |
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− | |Description = [Angel Variant] "Festive Angel" HOLIDAY EXCLUSIVE. |
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− | |||
− | Designed to look like one of Santa's helpers, the festive angel variant can be seen spreading the holiday cheer to all the good boys and girls. but be careful! if you are on Santa's naughty list, it wont be presents that get fired at your AirMech. |
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}} |
}} |
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+ | {{MechNav}} |
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− | |||
− | {{AirMech variant |
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− | |Kudos = N/A |
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− | |Diamonds = 900 |
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− | |Name = Recon Angel |
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− | |image = [[image:Angel_recon.jpg|256px]] |
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− | |Description = [Angel Variant] Recon Angel. This modified Angel resembles a fighter jet of an age past. It's common for owners very attached to their AirMechs to make these kind of custom changes |
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− | }} |
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− | |||
− | |||
==Abilities== |
==Abilities== |
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⚫ | |||
+ | |name = Sniper |
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+ | |lvlavailable = 0 |
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+ | |icon = Sniper.png |
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⚫ | |description = This ability allows the Angel to use its Sniper rifle to devastate enemy units and AirMech from a distance. Once the ability is triggered, the Angel goes into Sniper mode. Whilst in Sniper mode, the Angel cannot move and the camera pans a little away from the Angel and towards the target. The sniper is modified by Quick Shot and Railgun. |
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+ | |stats = {{lc|Level 1}} Ability Activated <br/> {{lc|Level 2}} +10% Additional Range, +15% Deploy Speed <br/> {{lc|Level 3}} +20% Additional Range, +30% Deploy Speed <br/> {{lc|Level 4}} +30% Additional Range, +40% Deploy Speed |
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+ | |type = Ground Activated}} |
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− | ==='''(Ground Active) Sniper Shot'''=== |
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⚫ | |||
− | |||
− | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:450px;" |
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− | ! scope="col"|Level of Ability |
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− | ! scope="col"|Stats |
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− | |- |
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− | |Level 1 |
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− | | |
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⚫ | |||
− | |- |
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− | |Level 2 |
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− | | |
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− | +10% Additional Range and +8% Deploy Speed |
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− | |- |
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− | |Level 3 |
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− | | |
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− | +20% Additional Range and +16% Additional Deploy Speed |
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− | |} |
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− | |||
− | ==='''(Air Active) Afterburner'''=== |
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− | <p style="font-size:14px;">[[File:Afterburner.png|right]]When activated, this ability will increase the speed of the Angel for increased fuel consumption. However, while Afterburners are activated, the Angel cannot turn directly. </p> |
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− | |||
− | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:450px;" |
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− | ! scope="col"|Level of Ability |
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− | ! scope="col"|Stats |
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− | |- |
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− | |Level 1 |
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− | | +8% Air Speed |
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− | |- |
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− | |Level 2 |
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− | | |
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− | +16% Air Speed |
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− | |- |
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− | |Level 3 |
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− | | +24% Air Speed |
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− | |} |
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− | |||
− | ==='''(Air Active) Loop'''=== |
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⚫ | |||
− | |||
− | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:450px;" |
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− | ! scope="col"|Level of Ability |
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− | ! scope="col"|Stats |
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− | |- |
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− | |Level 1 |
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− | | |
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− | Ability Activated |
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− | |- |
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− | |Level 2 |
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− | | |
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− | -16% cooldown |
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− | |- |
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− | |Level 3 |
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− | | |
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− | -24% cooldown, plus Loop while carrying a unit |
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− | |} |
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− | '''(Passive) Quick Shot''' |
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− | |||
− | <span style="color:rgb(68,68,68);font-family:LucidaGrande,TrebuchetMS,Helvetica,Arial,sans-serif;line-height:18.200000762939453px;">[[File:Quickshot.png|right]]Reduces the reload time of the Sniper shot, allowing for a larger DPS output.</span> |
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− | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:450px;" |
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− | ! scope="col"|Level of Ability |
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− | ! scope="col"|Stats |
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− | |- |
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− | |Level 1 |
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− | | |
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− | -10% fire delay |
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− | |- |
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− | |Level 2 |
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− | | |
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− | -20% fire delay |
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− | |- |
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− | |Level 3 |
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− | | |
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− | -30% fire delay |
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− | |} |
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− | <p style="font-size:14px;">'''(Ground Active) Glide'''</p> |
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+ | {{Ability Box |
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⚫ | |||
+ | |name = Loop |
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− | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:450px;" |
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+ | |lvlavailable = 0 |
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− | ! scope="col"|Level of Ability |
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+ | |icon = Loop.png |
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− | ! scope="col"|Stats |
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⚫ | |||
− | |- |
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+ | |stats = {{lc|Level 1}} Ability Activated <br/> {{lc|Level 2}} -20% Cooldown <br/> {{lc|Level 3}} -30% Cooldown, plus Loop while carrying a unit <br/> {{lc|Level 4}} -40% Cooldown, plus Loop while carrying a unit |
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− | |Level 1 |
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⚫ | |||
− | | |
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⚫ | |||
− | |- |
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− | |Level 2 |
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− | | |
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− | +10% Glide speed |
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− | |- |
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− | |Level 3 |
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− | | |
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− | +20% Glide speed |
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− | |} |
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− | ==='''(Passive) Creep Upgrade'''=== |
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− | <span style="color:rgb(68,68,68);font-family:'LucidaGrande','TrebuchetMS',Helvetica,Arial,sans-serif;line-height:18.200000762939453px;">[[File:Infantry.png|right]]Reduce the delay between creep spawns. Cummulative with teammates.</span> |
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− | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:450px;" |
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− | ! scope="col"|Level of Ability |
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− | ! scope="col"|Stats |
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− | |- |
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− | |Level 1 |
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− | |0.5 second decrease |
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− | |- |
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− | |Level 2 |
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− | | |
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− | 1 second decrease |
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− | |- |
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− | |Level 3 |
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− | |1.5 second decrease |
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− | |} |
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⚫ | |||
+ | |name = Glide |
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+ | |lvlavailable = 0 |
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+ | |icon = Glide.png |
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⚫ | |||
+ | |stats = {{lc|Level 1}} Ability Activated <br/> {{lc|Level 2}} +15% Glide Speed <br/> {{lc|Level 3}} +30% Glide Speed <br/> {{lc|Level 4}} +50% Glide Speed |
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+ | |type = Ground Acticated}} |
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− | ==='''<span style="color:rgb(68,68,68);font-family:'LucidaGrande','TrebuchetMS',Helvetica,Arial,sans-serif;line-height:18.200000762939453px;">(Passive) Guardian Slots</span>'''=== |
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− | <span style="line-height:18.1875px;font-size:13px;">[[File:Guardian.png|right]]Upgrade Guardian logic control ciruits for the AirMech, this allows for cheaper and faster building of Guardians</span> |
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− | {| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width:450px;" |
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− | ! scope="col"|Level of Ability |
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− | ! scope="col"|Stats |
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− | |- |
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− | |Level 1 |
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− | |Build 15% faster; 15% Cheaper |
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− | |- |
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− | |Level 2 |
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− | | |
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− | Build 30% faster; 30% Cheaper |
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− | |- |
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− | |Level 3 |
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− | |Additional Guardian Slot |
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− | |} |
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+ | {{Ability Box |
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− | ==Trivia== |
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+ | |name = Hyper Rail |
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− | *This AirMech is based on the P-38 Lightning. |
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+ | |lvlavailable = 6 |
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− | *This AirMech has the lowest powered guns on the ground without using an ability. |
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+ | |icon = Railgun.png |
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− | *The Sakura Angel variant/skin was released on December 19th, 2013 (Beta Build 21623.0) |
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+ | |description = This is the Angel's ultimate ability. It is a passive ability that significantly increases the damage of the sniper rifle. |
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+ | |stats = {{lc|Level 1}} +8% Damage <br/> {{lc|Level 2}} +16% Damage <br/> {{lc|Level 3}} +24% Damage <br/> {{lc|Level 4}} +30% Damage |
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+ | |type = Passive}} |
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==Gallery== |
==Gallery== |
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Angel_1461103_585845528148811_1313156105_n.jpg|Angel Design, Robot Form |
Angel_1461103_585845528148811_1313156105_n.jpg|Angel Design, Robot Form |
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Angel_1396026_585482841518413_1941718789_n.jpg|Angel Design, Plane Form |
Angel_1396026_585482841518413_1941718789_n.jpg|Angel Design, Plane Form |
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− | Sakura Angel.png| |
+ | Sakura Angel.png|"Sakura" Angel |
+ | Gothic Angel.png|"Gothic" Angel |
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+ | Shark_Angel.png|"Shark" Angel |
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+ | Gothic_Preview.png|Gothic Angel Concept Art |
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</gallery> |
</gallery> |
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[[Category:AirMechs]] |
[[Category:AirMechs]] |
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+ | [[Category:Sakura]] |
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+ | [[Category:Shark]] |
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+ | [[Category:Military]] |
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+ | [[Category:Gothic]] |
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+ | [[Category:Angel]] |
Latest revision as of 10:06, 14 February 2021
AirMech | Strategy | Quests | Variants |
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Level Unlocked18
Primary Role | |
Harassment |
The Angel is a light-weight recon aircraft equipped with a Sniper Rifle for long-range attacks against enemy units with deadly accuracy.
The Angel is also equipped with evasive maneuvers such as the Glide and Loop abilities if it is caught behind enemy lines. |
Statistics | ||||||||||||||||||||||||||||
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Abilities
Sniper | TYPE: Ground Activated
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LEVEL AVAILABLE: 0
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This ability allows the Angel to use its Sniper rifle to devastate enemy units and AirMech from a distance. Once the ability is triggered, the Angel goes into Sniper mode. Whilst in Sniper mode, the Angel cannot move and the camera pans a little away from the Angel and towards the target. The sniper is modified by Quick Shot and Railgun. |
Level 1: Ability Activated
Level 2: +10% Additional Range, +15% Deploy Speed Level 3: +20% Additional Range, +30% Deploy Speed Level 4: +30% Additional Range, +40% Deploy Speed |
Loop | TYPE: Air Activated
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LEVEL AVAILABLE: 0
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Does a loop in the air that dodges weapon fire and temporarily breaks all missile locks for the duration of the loop. The mech cannot be hit while in a loop. Can not be used while carrying units until level 3. |
Level 1: Ability Activated
Level 2: -20% Cooldown Level 3: -30% Cooldown, plus Loop while carrying a unit Level 4: -40% Cooldown, plus Loop while carrying a unit |
Glide | TYPE: Ground Acticated
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LEVEL AVAILABLE: 0
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When activated, the Angel will glide over the battlefield. The Angel can move through chasms and can dodge tank shots due to increases ground speed. However, while in Glide mode, the Angel cannot use its other abilities nor can it shoot. |
Level 1: Ability Activated
Level 2: +15% Glide Speed Level 3: +30% Glide Speed Level 4: +50% Glide Speed |
Hyper Rail | TYPE: Passive
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LEVEL AVAILABLE: 6
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This is the Angel's ultimate ability. It is a passive ability that significantly increases the damage of the sniper rifle. |
Level 1: +8% Damage
Level 2: +16% Damage Level 3: +24% Damage Level 4: +30% Damage |