AirMech Wiki
m (Jack Colt moved page Angel to M-38 Angel over redirect: Потому что у других так же)
m (updated cost)
Tag: Visual edit
 
(39 intermediate revisions by 16 users not shown)
Line 1: Line 1:
  +
__NOTOC__
==Description==
 
  +
{{AM-top}}
The Angel was originally only available to AirMech Prime owners in Beta 21163.
 
 
{{Template:Airmech info
  +
|description = The Angel is a light-weight recon aircraft equipped with a Sniper Rifle for long-range attacks against enemy units with deadly accuracy.
   
  +
The Angel is also equipped with evasive maneuvers such as the Glide and Loop abilities if it is caught behind enemy lines.
==Stats==
 
  +
|image = Angel_base.png
{{Template:AirMech Info
 
|Name = M-38 Angel
+
|name = Angel
  +
|cost = <del>5000</del> 3500
|Pow Ground = 135
 
|Pow Air = 230
+
|difficulty = 9
|Pow Repair = 9
+
|level unlocked = 18
  +
|primary role = Harassment}}
|Def Armor = 1050
 
|Spd M/Sec = 28.5
 
|Time Build = 5.3
 
|Cost Build = 5000
 
|image = [[image:Angel.png|256px]]
 
|Air Mode Primary = AirMech Cannons
 
|Air Mode Secondary = Loop
 
|Ground Mode Primary = AirMech Cannons
 
|Ground Mode Secondary = Railgun|Carry Weight = 1600
 
|Description = Designed as a light-weight reconnaissance aircraft during the war, the Angel class AirMech is perfectly situated for quickly getting behind enemy lines.
 
 
Equipped with a Sniper Rifle, the Angel can attack enemy units and AirMechs from distance with deadly accuracy. The Angel can also use its Glide ability to quickly dodge enemy attacks wile in Robot Mode, and can also use its Loop ability to doge enemy air defenses.
 
|Kudos = 7500
 
|Diamonds = N/A}}
 
 
==<span style="font-size:18px;">Variants</span>==
 
{{Template:AirMech Info
 
|Name = "Sakura" Angel
 
|Pow Ground = 135
 
|Pow Air = 230
 
|Pow Repair = 9
 
|Def Armor = 1050
 
|Spd M/Sec = 28.5
 
|Time Build = 5.3
 
|Cost Build = 5000
 
|image = [[image:Angle_sakura.png|256px]]
 
|Air Mode Primary = AirMech Cannons
 
|Air Mode Secondary = Loop
 
|Ground Mode Primary = AirMech Cannons
 
|Ground Mode Secondary = Railgun|Carry Weight = 1600
 
|Description = [Angel Variant] Sakura Angel! Named for the pink flower, this was definitely not designed for any kind of stealth missions. In fact it was an elaborate prop for a live action animated series sometime before the war. All they had to do was fit live weapons back onto it and now it's ready for combat! Anyone using a bright design like this must know they will get attention, so definitely be cautious as the owner must know how to handle it...|Kudos = N/A
 
|Diamonds = 1450}}
 
 
{{AirMech_Info
 
|Kudos = N/A
 
|Diamonds = 1200
 
|Name = Festive (elf) Angel
 
|Pow Ground = 135
 
|Pow Air = 230
 
|Pow Repair = 9
 
|Def Armor = 1050
 
|Spd M/Sec = 28.5
 
|Time Build = 5.3
 
|Cost Build = 5000
 
|image = [[image:Angel_elf.png|256px]]
 
|Carry Weight = 1600
 
|Description = [Angel Variant] "Festive Angel" HOLIDAY EXCLUSIVE.
 
 
Designed to look like one of Santa's helpers, the festive angel variant can be seen spreading the holiday cheer to all the good boys and girls. but be careful! if you are on Santa's naughty list, it wont be presents that get fired at your AirMech.
 
|Air Mode Primary = AirMech cannons
 
|Air Mode Secondary = loop
 
|Ground Mode Primary = AirMech cannons
 
|Ground Mode Secondary = Railgun}}
 
   
  +
{{Am info/stats
  +
|ground dps = 207
  +
|air dps = 207
  +
|attack range = 23 / 33
  +
|weapon = 50 / 90
  +
|health = 1600
  +
|armor = 75
  +
|vision range = 35
  +
|carry capacity = 2300
  +
|air speed = 24.9
  +
|air speed firing = 17.5
  +
|ground speed = 9.5
  +
|ground speed firing = 9.5
  +
|build time = 4.3
  +
|build cost = 4200
 
}}
  +
{{MechNav}}
 
==Abilities==
 
==Abilities==
 
{{Ability Box
  +
|name = Sniper
  +
|lvlavailable = 0
  +
|icon = Sniper.png
  +
|description = This ability allows the Angel to use its Sniper rifle to devastate enemy units and AirMech from a distance. Once the ability is triggered, the Angel goes into Sniper mode. Whilst in Sniper mode, the Angel cannot move and the camera pans a little away from the Angel and towards the target. The sniper is modified by Quick Shot and Railgun.
  +
|stats = {{lc|Level 1}} Ability Activated <br/> {{lc|Level 2}} +10% Additional Range, +15% Deploy Speed <br/> {{lc|Level 3}} +20% Additional Range, +30% Deploy Speed <br/> {{lc|Level 4}} +30% Additional Range, +40% Deploy Speed
  +
|type = Ground Activated}}
   
==='''Railgun'''===
 
<span style="color:rgb(68,68,68);font-family:'LucidaGrande','TrebuchetMS',Helvetica,Arial,sans-serif;line-height:18.200000762939453px;">(Ground Active) Deploys the railgun on the ground to become a high damage, stationary turret. The Angel cannot move while setting up or breaking down the railgun. The game camera will pan slightly in the direction of the Angel's facing to assist aiming.</span>
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:500px;"
 
! scope="col"|Level of Ability
 
! scope="col"|Stats
 
|-
 
|Level 1
 
|
 
Ability Activated
 
|-
 
|Level 2
 
|
 
10% Additional Range and 15% Additional Deploy Speed
 
|-
 
|Level 3
 
|
 
20% Additional Range and 30% Additional Deploy Speed
 
|}
 
 
==='''Afterburner'''===
 
<span style="color:rgb(68,68,68);font-family:'LucidaGrande','TrebuchetMS',Helvetica,Arial,sans-serif;line-height:18.200000762939453px;">(Air Active) Increases air speed while moving in a forward direction. Disables air guns. Attempting to use while moving backwards will result in slow backwards movement.</span>
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:500px;"
 
! scope="col"|Level of Ability
 
! scope="col"|Stats
 
|-
 
|Level 1
 
|
 
Ability Activated
 
|-
 
|Level 2
 
|
 
8% More Air Speed
 
|-
 
|Level 3
 
|
 
16% More Air Speed
 
|}
 
 
==='''Loop'''===
 
<span style="color:rgb(68,68,68);font-family:'LucidaGrande','TrebuchetMS',Helvetica,Arial,sans-serif;line-height:18.200000762939453px;">(Air Special) Does a loop in the air that dodges weapon fire and temporarily breaks all missile locks for the duration of the loop. Can not be used while carrying units until level 3. 10 second cooldown.</span>
 
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:500px;"
 
! scope="col"|Level of Ability
 
! scope="col"|Stats
 
|-
 
|Level 1
 
|
 
Ability Activated
 
|-
 
|Level 2
 
|
 
10% Cooldown Reduction
 
|-
 
|Level 3
 
|
 
20% Cooldown Reduction and allows ability to be used while carrying units
 
|}
 
 
 
==='''Quick Shot'''===
 
<span style="color:rgb(68,68,68);font-family:'LucidaGrande','TrebuchetMS',Helvetica,Arial,sans-serif;line-height:18.200000762939453px;">(Passive) Reduces the reload time of the railgun.</span>
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:500px;"
 
! scope="col"|Level of Ability
 
! scope="col"|Stats
 
|-
 
|Level 1
 
|
 
10% Faster Reload Speed
 
|-
 
|Level 2
 
|
 
20% Faster Reload Speed
 
|-
 
|Level 3
 
|
 
30% Faster Reload Speed
 
|}
 
 
==='''Creep Upgrade'''===
 
<span style="color:rgb(68,68,68);font-family:'LucidaGrande','TrebuchetMS',Helvetica,Arial,sans-serif;line-height:18.200000762939453px;">(Universal Passive) Reduce the delay between creep spawns. Cummulative with teammates.</span>
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:500px;"
 
! scope="col"|Level of Ability
 
! scope="col"|Stats
 
|-
 
|Level 1
 
|0.5 second decrease
 
|-
 
|Level 2
 
|
 
1 second decrease
 
|-
 
|Level 3
 
|1.5 second decrease
 
|}
 
   
 
{{Ability Box
  +
|name = Loop
  +
|lvlavailable = 0
  +
|icon = Loop.png
 
|description = Does a loop in the air that dodges weapon fire and temporarily breaks all missile locks for the duration of the loop. The mech cannot be hit while in a loop. Can not be used while carrying units until level 3.
  +
|stats = {{lc|Level 1}} Ability Activated <br/> {{lc|Level 2}} -20% Cooldown <br/> {{lc|Level 3}} -30% Cooldown, plus Loop while carrying a unit <br/> {{lc|Level 4}} -40% Cooldown, plus Loop while carrying a unit
 
|type = Air Activated}}
   
==='''<span style="color:rgb(68,68,68);font-family:'LucidaGrande','TrebuchetMS',Helvetica,Arial,sans-serif;line-height:18.200000762939453px;">Guardian Slots</span>'''===
 
   
  +
{{Ability Box
  +
|name = Glide
  +
|lvlavailable = 0
  +
|icon = Glide.png
  +
|description = When activated, the Angel will glide over the battlefield. The Angel can move through chasms and can dodge tank shots due to increases ground speed. However, while in Glide mode, the Angel cannot use its other abilities nor can it shoot.
  +
|stats = {{lc|Level 1}} Ability Activated <br/> {{lc|Level 2}} +15% Glide Speed <br/> {{lc|Level 3}} +30% Glide Speed <br/> {{lc|Level 4}} +50% Glide Speed
  +
|type = Ground Acticated}}
   
<p style="font-size:13px;"><span style="line-height:18.1875px;">(Universal Passive) Upgrade Guardian logic control ciruits for the AirMech, this allows for cheaper and faster building of Guardians</span></p>
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width:500px;"
 
! scope="col"|Level of Ability
 
! scope="col"|Stats
 
|-
 
|Level 1
 
|Build 15% faster; 15% Cheaper
 
|-
 
|Level 2
 
|
 
Build 30% faster; 30% Cheaper
 
|-
 
|Level 3
 
|Additional Guardian Slot
 
|}
 
   
  +
{{Ability Box
==Trivia==
 
  +
|name = Hyper Rail
*This AirMech is based on the P-38 Lightning.
 
  +
|lvlavailable = 6
*This AirMech has the lowest powered guns on the ground without using an ability.
 
  +
|icon = Railgun.png
*The Sakura Angel variant/skin was released on December 19th, 2013 (Beta Build 21623.0)
 
  +
|description = This is the Angel's ultimate ability. It is a passive ability that significantly increases the damage of the sniper rifle.
  +
|stats = {{lc|Level 1}} +8% Damage <br/> {{lc|Level 2}} +16% Damage <br/> {{lc|Level 3}} +24% Damage <br/> {{lc|Level 4}} +30% Damage
  +
|type = Passive}}
   
 
==Gallery==
 
==Gallery==
Line 193: Line 72:
 
Angel_1461103_585845528148811_1313156105_n.jpg|Angel Design, Robot Form
 
Angel_1461103_585845528148811_1313156105_n.jpg|Angel Design, Robot Form
 
Angel_1396026_585482841518413_1941718789_n.jpg|Angel Design, Plane Form
 
Angel_1396026_585482841518413_1941718789_n.jpg|Angel Design, Plane Form
Sakura Angel.png|Angel Variant-"Sakura"
+
Sakura Angel.png|"Sakura" Angel
  +
Gothic Angel.png|"Gothic" Angel
  +
Shark_Angel.png|"Shark" Angel
  +
Gothic_Preview.png|Gothic Angel Concept Art
 
</gallery>
 
</gallery>
 
[[Category:AirMechs]]
 
[[Category:AirMechs]]
  +
[[Category:Sakura]]
  +
[[Category:Shark]]
  +
[[Category:Military]]
  +
[[Category:Gothic]]
  +
[[Category:Angel]]

Latest revision as of 10:06, 14 February 2021

AirMech Strategy Quests Variants

Statistics
Health 1600 Attack Range 23 / 33
Air DPS 207 Ground DPS 207
Air Speed 24.9 Ground Speed 9.5
Air Speed (Firing) 17.5 Ground Speed (Firing) 9.5
Weapon 50 / 90 Armor 75
Build Time 4.3 Build Cost 4200
Carry Capacity 2300 Vision Range 35
MechNav Angel Hover
MechNav Angel Hover
MechNav Bomber
MechNav Bomber Hover
MechNav Helix
MechNav Helix Hover
MechNav Neo
MechNav Neo Hover
MechNav Osprey
MechNav Osprey Hover
MechNav Paladin
MechNav Paladin Hover
MechNav Saucer
MechNav Saucer Hover
MechNav Striker
MechNav Striker Hover
MechNav Warthog
MechNav Warthog Hover

Abilities

Sniper
TYPE: Ground Activated
LEVEL AVAILABLE: 0
Sniper

This ability allows the Angel to use its Sniper rifle to devastate enemy units and AirMech from a distance. Once the ability is triggered, the Angel goes into Sniper mode. Whilst in Sniper mode, the Angel cannot move and the camera pans a little away from the Angel and towards the target. The sniper is modified by Quick Shot and Railgun.

Level 1: Ability Activated
Level 2: +10% Additional Range, +15% Deploy Speed
Level 3: +20% Additional Range, +30% Deploy Speed
Level 4: +30% Additional Range, +40% Deploy Speed


Loop
TYPE: Air Activated
LEVEL AVAILABLE: 0
Loop

Does a loop in the air that dodges weapon fire and temporarily breaks all missile locks for the duration of the loop. The mech cannot be hit while in a loop. Can not be used while carrying units until level 3.

Level 1: Ability Activated
Level 2: -20% Cooldown
Level 3: -30% Cooldown, plus Loop while carrying a unit
Level 4: -40% Cooldown, plus Loop while carrying a unit


Glide
TYPE: Ground Acticated
LEVEL AVAILABLE: 0
Glide

When activated, the Angel will glide over the battlefield. The Angel can move through chasms and can dodge tank shots due to increases ground speed. However, while in Glide mode, the Angel cannot use its other abilities nor can it shoot.

Level 1: Ability Activated
Level 2: +15% Glide Speed
Level 3: +30% Glide Speed
Level 4: +50% Glide Speed


Hyper Rail
TYPE: Passive
LEVEL AVAILABLE: 6
Railgun

This is the Angel's ultimate ability. It is a passive ability that significantly increases the damage of the sniper rifle.

Level 1: +8% Damage
Level 2: +16% Damage
Level 3: +24% Damage
Level 4: +30% Damage

Gallery