m (→Trivia: added a bit of content to the Trivia Section) Tag: Visual edit |
Tag: Visual edit |
||
Line 12: | Line 12: | ||
|Time Build = 5.3 |
|Time Build = 5.3 |
||
|Cost Build = 66 |
|Cost Build = 66 |
||
− | |Carry Weight = |
+ | |Carry Weight = 2360 |
|image = [[image:Angel_base.png|256px]] |
|image = [[image:Angel_base.png|256px]] |
||
|Description = Designed as a light-weight reconnaissance aircraft during the war, the Angel class AirMech is perfectly situated for quickly getting behind enemy lines. |
|Description = Designed as a light-weight reconnaissance aircraft during the war, the Angel class AirMech is perfectly situated for quickly getting behind enemy lines. |
Revision as of 02:26, 27 January 2015
Striker | Helix | Bomber | Neo | Saucer | Osprey | Warthog | Paladin | Angel |
Description
The Angel was originally only available to AirMech Prime owners in Beta 21163. Now it is available to all players who own either a variant or the base AirMech. The Angel is the second slowest AirMech after Paladin, but has the second highest unit carry capacity. The Angel's ground weapons are extremely weak but it is able to do high burst damage with its snipe. The Angel experiences a large power spike from level 7 and beyond once its ultimate ability has been leveled at least once.
Stats
|
Angel (M-38) |
||||
|
DPS vs Ground |
220 |
Carry Weight |
2360 |
|
|
DPS vs Air |
285 |
Air Speed |
24.9 |
|
|
Air Speed (firing) |
.8 |
Ground speed |
9.5 |
|
|
Ground Speed (firing) |
9.5 |
Weapon |
45/90 |
|
|
Hit Points |
1100 |
Build Time |
5.3 |
|
|
Armor |
75 |
Build Cost |
66 |
|
|
Attack Range |
23/33 |
Carry Capacity |
2360 |
|
|
Designed as a light-weight reconnaissance aircraft during the war, the Angel class AirMech is perfectly situated for quickly getting behind enemy lines. Equipped with a Sniper Rifle, the Angel can attack enemy units and AirMechs from distance with deadly accuracy. The Angel can also use its Glide ability to quickly dodge enemy attacks wile in Robot Mode, and can also use its Loop ability to doge enemy air defenses. |
Variants
Abilities
(Ground Active) Sniper Shot
This ability allows the Angel to use its Sniper rifle to devastate enemy units and AirMech from a distance. Once the ability is triggered, the Angel goes into Sniper mode. Whilst in Sniper mode, the Angel cannot move and the camera pans a little away from the Angel and towards the target. The sniper is modified by quick shot and railgun (both passive abilities).
Level of Ability | Stats |
---|---|
Level 1 |
Ability Activated |
Level 2 |
+10% Additional Range and +8% Deploy Speed |
Level 3 |
+20% Additional Range and +16% Additional Deploy Speed |
(Air Active) Loop
Does a loop in the air that dodges weapon fire and temporarily breaks all missile locks for the duration of the loop. The mech cannot be hit while in a loop. Can not be used while carrying units until level 3.
Level of Ability | Stats |
---|---|
Level 1 |
Ability Activated |
Level 2 |
-16% cooldown |
Level 3 |
-24% cooldown, plus Loop while carrying a unit |
(Ground Active) Glide
When activated, the Angel will glide over the battlefeild. The Angel can move through chasms and can dodge tank shots due to increases ground speed. However, while in Glide mode, the Angel cannot use its other abilities nor can it shoot.
Level of Ability | Stats |
---|---|
Level 1 |
Ability enabled. |
Level 2 |
+10% Glide speed |
Level 3 |
+20% Glide speed |
(Passive) Quick Shot
Reduces the reload time of the Sniper shot, allowing for a larger DPS output.
Level of Ability | Stats |
---|---|
Level 1 |
-10% fire delay |
Level 2 |
-20% fire delay |
Level 3 |
-30% fire delay |
(Passive) Railgun
This is the Angel's ultimate ability (level 7). It is a passive ability that significantly increases damage of the sniper rifle, as well as providing an increase to idle ground fuel regeneration.
Level of Ability | Stats |
---|---|
Level 1 | +12% Damage, +30% Energy Regen |
Level 2 | +24% Damage, +60% Energy Regen |
Level 3 | +35% Damage, +90% Energy Regen |
(Passive) Creep Upgrade
Reduce the delay between creep spawns. Cumulative with teammates.
Level of Ability | Stats |
---|---|
Level 1 | 0.5 second decrease |
Level 2 |
1 second decrease |
Level 3 | 1.5 second decrease |
(Passive) Guardians
Builds the Guardian equipped in the loadout. Guardians revolve around their Airmech and provide functionality until they are destroyed. Destroyed Guardians may be replaced one-by-one by this command as well. The maximum number of Guardians permitted depends on the Airmech's current in-game level.
Airmech Level | Maximum Number of Guardians |
---|---|
Level 2 |
1 Guardian |
Level 4 |
2 Guardians |
Level 6 |
3 Guardians |
(Passive) Level Booster
This ability boosts the amount of XP gained in-game
Level of Ability | Stats |
---|---|
Level 1 | +7% XP |
Level 2 |
+14% XP |
Level 3 | +21% XP |
Angel Quests
ICON | QUEST NAME | DESCRIPTION | REWARD |
Spotter |
Destroy 100 enemy units with the Angel's Sniper Ability over the lifetime of your account. |
|
|
ICON | QUEST NAME | DESCRIPTION | REWARD |
Hunter |
Destroy 50 Human piloted AirMechs with the Angel's Sniper Ability over the lifetime of your account. |
|
|
ICON | QUEST NAME | DESCRIPTION | REWARD |
Kentucky Windage |
Destroy 1,000 enemy units with the Angel's Sniper Ability over the lifetime of your account. |
|
|
Trivia
- This AirMech is based on the P-38 Lightning.
- This AirMech has the lowest powered guns on the ground without using an ability.
- The Sakura Angel variant/skin was released on December 19th, 2013 (Beta Build 21623.0)
- It is the Only Airmech that has a feminine look to its design.