AirMech | Strategy | Quests | Variants |
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Level Unlocked18
Primary Role | |
Harassment |
The Angel is a light-weight recon aircraft equipped with a Sniper Rifle for long-range attacks against enemy units with deadly accuracy.
The Angel is also equipped with evasive maneuvers such as the Glide and Loop abilities if it is caught behind enemy lines. |
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Abilities
Sniper | TYPE: Ground Activated
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LEVEL AVAILABLE: 0
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This ability allows the Angel to use its Sniper rifle to devastate enemy units and AirMech from a distance. Once the ability is triggered, the Angel goes into Sniper mode. Whilst in Sniper mode, the Angel cannot move and the camera pans a little away from the Angel and towards the target. The sniper is modified by Quick Shot and Railgun. |
Level 1: Ability Activated
Level 2: +10% Additional Range, +15% Deploy Speed Level 3: +20% Additional Range, +30% Deploy Speed Level 4: +30% Additional Range, +40% Deploy Speed |
Loop | TYPE: Air Activated
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LEVEL AVAILABLE: 0
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Does a loop in the air that dodges weapon fire and temporarily breaks all missile locks for the duration of the loop. The mech cannot be hit while in a loop. Can not be used while carrying units until level 3. |
Level 1: Ability Activated
Level 2: -20% Cooldown Level 3: -30% Cooldown, plus Loop while carrying a unit Level 4: -40% Cooldown, plus Loop while carrying a unit |
Glide | TYPE: Ground Acticated
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LEVEL AVAILABLE: 0
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When activated, the Angel will glide over the battlefield. The Angel can move through chasms and can dodge tank shots due to increases ground speed. However, while in Glide mode, the Angel cannot use its other abilities nor can it shoot. |
Level 1: Ability Activated
Level 2: +15% Glide Speed Level 3: +30% Glide Speed Level 4: +50% Glide Speed |
Hyper Rail | TYPE: Passive
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LEVEL AVAILABLE: 6
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This is the Angel's ultimate ability. It is a passive ability that significantly increases the damage of the sniper rifle. |
Level 1: +8% Damage
Level 2: +16% Damage Level 3: +24% Damage Level 4: +30% Damage |