AirMech Wiki
Advertisement
AirMech Strategy Quests Variants

Statistics
Health 1800 Attack Range 23 / 33
Air DPS 225 Ground DPS 225
Air Speed 25.7 Ground Speed 11.1
Air Speed (Firing) 20.8 Ground Speed (Firing) 11.1
Weapon 55 / 85 Armor 80
Build Time 4.3 Build Cost 4200
Carry Capacity 2540 Vision Range 35
MechNav Angel
MechNav Angel Hover
MechNav Bomber
MechNav Bomber Hover
MechNav Helix Hover
MechNav Helix Hover
MechNav Neo
MechNav Neo Hover
MechNav Osprey
MechNav Osprey Hover
MechNav Paladin
MechNav Paladin Hover
MechNav Saucer
MechNav Saucer Hover
MechNav Striker
MechNav Striker Hover
MechNav Warthog
MechNav Warthog Hover

Abilities

Missiles
TYPE: Ground / Air Activated
LEVEL AVAILABLE: 0
Missiles

Grants the Helix the ability to fire homing missiles/rockets. Whilst in Ground Mode, the Rockets target enemy Units and occasionally target enemy AirMechs. When used in Air Mode, the rockets target enemy AirMechs.

Level 1: Ability Activated
Level 2: +30% Additional Damage
Level 3: +60% Additional Damage
Level 4: +100% Additional Damage


Lifter
TYPE: Passive
LEVEL AVAILABLE: 0
Lifter

Increase the carry capacity, fuel efficiency and air speed of the Helix while carrying units in its cargo.

Level 1: +5% Carry Capacity
Level 2: +10% Carry Capacity
Level 3: +15% Carry Capacity
Level 4: +20% Carry Capacity


Builder
TYPE: Passive
LEVEL AVAILABLE: 0
Builder

This ability improves the Helix's build speed, so it can create units, guardians, and abilities more quickly.

Level 1: +5% Build Speed
Level 2: +10% Build Speed
Level 3: +15% Build speed
Level 4: +25% Build speed


Missile Burst
TYPE: Ground / Air Activated
LEVEL AVAILABLE: 6
Missileburst

This is the Helix's ultimate ability. When activated, the Helix will shoot out missiles which will target enemy AirMechs or units.

Level 1: Fires 2 Missiles
Level 2: Fires 4 Missiles
Level 3: Fires 6 Missiles
Level 4: Fires 8 Missiles

Gallery

Advertisement