AirMech Wiki
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Description
Years were spent designing a bot with rapid twitch motors able to jump over obstacles and on top of targets. In the end the solution was quite crude and simple--the rocket-jump! It's not very precise, but it quickly gets the bot out of harms way, so they called it good enough and moved onto the next project. It can be assigned orders if needed.

Characteristics[]

The Jumper is a unique infantry that can jump to avoid enemy fire. It is a strong and expensive infantry, but excels at surviving for extended periods of time while heading towards enemy outposts.

Advantages

  • Jumper has a high armor piercing value for its rockets, meaning it does large amounts of damage to heavier units.
  • Can jump to avoid enemy fire momentarily.

Disadvantages

  • Has a higher cost and build time than lighter infantry.
  • Is relatively fragile, but makes up for it with evasive maneuvers.

Good Loadouts

  • Jumper works well with loadouts that specialize in pushing into enemy outposts because it can deal sufficient damage to tanks and stay alive long enough to enter the outpost.

Notes[]

The Jumper is a mix between a SAM and a Morty, with heavy hitting rockets and some versatility as well.

Trivia[]

  • The Jumper alludes to the Soldier from Team Fortress 2.
  • the jumper can use its jumping power to hit enemy units on the other side of the outpost while other units can't

Gallery[]

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