A brutal heavy tank, its thick armor is a simple solution to the complex problem of battlefield survivability. What they lack in turret and movement speed, they drastically make up for it in damage. One or two of these pushing is a problem, any more and it is time to panic! Requires Level 7 in game in order to build.


The Goliath is one of the most powerful tanks in the game. It is second only to the Devastator in terms of health and damage. It can destroy any unit it encounters, and takes a concentrated effort to kill. It's only downfalls are its cost, slow turret rotation speed, and the fact that it cannot be built until Level 7 in-game.


  • Goliath has a very high weapon rating and high damage, allowing it to kill all units in just a few shots.
  • Can survive indefinitely with the help of Support units and its high base health.
  • Built as an end-game unit, can quickly destroy the enemy Fortress.
  • Lacks any sort of Counter

Good Loadouts

  • Goliath works best in loadouts consisting of Anti-Air and light units to protect them from infantry distractions and enemy AirMechs.
  • Has synergy with the Bertha, and Leveler to get to Level 7 quickly.


A Heavy, Later-game tank. Vulnerable to counters from smaller units if alone, due to slow rotations times, but very powerful when supported with lighter tanks, such as Longhorn and Gemini.

Expensive and slow to build, it may not always be the best idea to start building these tanks right away once level 7 is reached. The slow build time and heavy carry weight makes Goliath very inflexible to deal with smaller armies assaulting your outposts. Heavier units like Goliath should ideally built only when a decent-sized army is already made near an outpost, so that you are able to drive back attacks while your heavy tanks are constructing; an already-established army can also draw fire away from your goliath if weakened, and provide supplemental firepower.

Goliaths are strong, obviously, both in terms of armor and weaponry, but the Goliath is not invincible. Goliaths can be used to tank the fire for your lighter units while they finish off the enemy units unscaved; the faster firing speed of your lighter tanks and units mean that they can effectivly fight off lighter enemies, such as Gemini, Armadillo, Jackals, Infantry and Turrets, while Goliath can focus on fighting stronger-armored units, such as enemy Longhorns, Grinders, or other Goliaths, as well as dealing the main bulk damage to the enemy fortress once you get that far.

A sneaky tactic with Goliaths takes advantage of it's massive health and armor. Utilizing a carrymech, such as Paladin or Osprey, one can slowly haul a Goliath to an unguarded enemy outpost, or worse, the enemy fortress. If one can manage to airdrop a Goliath at an undefended enemy position, the enemy might not have the resources or fortitude to be able to fight them off in time, giving you a massive time advantage while the enemy tries to defeat your Goliath. Using the Capture or Attack commands when dropping a Goliath can help prevent your heavy tank from getting distracted by the enemy mech or straggling infantry. A dropped Goliath against poor defenses, along with a time bonus for you, can ultimately cost the enemy one of their outposts if you supply it fast enough, and can deal massive damage to the enemy fort if gone unchecked. Be weary of this tactic though. Even with a carrymech, a Goliath is still heavy, and requires a lot of energy to transport directly to the enemy fort or an outpost. And even then, if the enemy's defenses are proper, or the enemy mechs are prepared to push back an attack effectivly, you may end up wasting a large amount of credits and build time on that Goliath, so watch your tactics.