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Aerial combat is carried out in the air and is termed dogfighting. Unlike fighting on the ground, there is no cover in the air - though some maps do feature obstacles that cannot be flown over. The only options are to stay and fight, flee, cloak (Neo only), or loop-de-loop (Angel only). Just like shooting when on land, shooting in the air slows down Mechs as well. Ironically, sometimes the best way to survive a dogfight is to land and flee that way. The cover structures and trees provide on some maps can be used to hide.
Note: Online you may experience some "lag" or "latency" when dogfighting. The link below will explain.
https://www.carbongames.com/forums/viewtopic.php?f=14&t=4147&sid=56c6c17c441354ee774f24b22ef46348
To sum it up, you have to think to yourself:
A) ALL moving units/Mechs you see on the map are actually AHEAD of where you think they are.
B) You are not as quick as you may think and you have to give yourself about a second headstart when getting away, or shoot ahead of other Mechs when they are moving or else you won't hit them.
C) If the server decides that this is not your day of luck, you will get a insane lag spike and probably get lock down on the map corner without scapatory. Sometimes it presents itself by when you land and your mech instantly transforms to air and again to ground, moving your mech in sweeping swings and even making it rubberband. The final and unevitable stage is a System crash and yourself being throw out of the game to the lobby, this is called "Dsync" formerly and known as time to leave. Everytime this happens, you lose the match.