(-7% Hit Points, -15% Shot Damage, -20% Move Speed, -10% Build Time, -10% Build Cost, -25% Salvage Value)
Characteristics[]
The Cheap Rebel sacrifices some health, damage and move speed in exchange for greater economic value. This allows them to be spammed quickly, especially in the early part of the game.
The Cheap Rebel is a light vehicle unit similar to the Jackal. It's main purpose is to neutralize outposts, destroy infantry and distract tank fire. It has respectable health and damage which makes it great for pushing into enemy outposts. The Rebel does more damage than the Jackal, but it costs more to build, has a slower move speed and can only target ground units.
Advantages
- Fast moving and spammable, works well as a distraction, especially when patrolled.
- Can quickly neutralize outposts and then occupy them with Soldiers that spawn upon death.
- Has a fast fire rate and respectable damage.
Disadvantages
- Is very weak to anti-light units, and is susceptible to AoE.
- Does very little damage to heavy units.
- Cannot attack enemy air units, unlike many other vehicles.
Good Loadouts
- Works as a light unit for any loadout, and should be patrolled in front of tanks to absorb damage.
- Can be sent on attack commands to distract the enemy while you gain an advantage in the mid fight or start a larger push.
Notes[]
Light, versatile units armed with high power weapons with minimal armor penetration. The tanks themselves are protected with moderately heavy armor, making them ideal damage fodder against other units with low armor penetration.
Like the Rebel, this Unit is generally reliable in large numbers. But Cheap Rebels are even easier to destroy than Rebels which makes them even more poor Defensive Units. The only exceptions are when Rebels are in squad of at least 10 or when they are fighting Infantry, Zipper, Seeker, Jackal and similar Units with lesser HP. However, they can be built in less time.